Overview
Group
Quick Info

Windows NT
Yes
Win95
Yes
Win32s
Yes
Import Library
user32.lib
Header File
winuser.h
Unicode
WinNT
Platform Notes
None

LoadString

The LoadString function loads a string resource from the executable file associated with a specified module, copies the string into a buffer, and appends a terminating null character.

int LoadString(

HINSTANCE hInstance,
// handle of module containing string resource
UINT uID,
// resource identifier
LPTSTR lpBuffer,
// address of buffer for resource
int nBufferMax
// size of buffer
);

Parameters

hInstance

Identifies an instance of the module whose executable file contains the string resource.

uID

Specifies the integer identifier of the string to be loaded.

lpBuffer

Points to the buffer to receive the string.

nBufferMax

Specifies the size of the buffer in bytes (ANSI version) or characters (Unicode version). The string is truncated and null terminated if it is longer than the number of characters specified.

Return Values

If the function succeeds, the return value is the number of bytes (ANSI version) or characters (Unicode version) copied into the buffer, not including the null-terminating character, or zero if the string resource does not exist. To get extended error information, call GetLastError.

See Also

FormatMessage
, LoadAccelerators, LoadBitmap, LoadCursor, LoadIcon, LoadMenu, LoadMenuIndirect

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