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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| Yes
| Import Library
| user32.lib
| Header File
| winuser.h
| Unicode
| WinNT
| Platform Notes
| None
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LoadString
The
LoadString function loads a string resource from the executable file associated with a
specified module, copies the string into a buffer, and appends a terminating
null character.
int LoadString(
HINSTANCE hInstance,
| // handle of module containing string resource
|
UINT uID,
| // resource identifier
|
LPTSTR lpBuffer,
| // address of buffer for resource
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int nBufferMax
| // size of buffer
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);
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Parameters
hInstance
Identifies an instance of the module whose executable file contains the string
resource.
uID
Specifies the integer identifier of the string to be loaded.
lpBuffer
Points to the buffer to receive the string.
nBufferMax
Specifies the size of the buffer in bytes (ANSI version) or characters
(Unicode version). The string is truncated and null terminated if it is longer than
the number of characters specified.
Return Values
If the function succeeds, the return value is the number of bytes (ANSI
version) or characters (Unicode version) copied into the buffer, not including the
null-terminating character, or zero if the string resource does not exist. To get
extended error information, call
GetLastError.
See Also
FormatMessage,
LoadAccelerators,
LoadBitmap,
LoadCursor,
LoadIcon,
LoadMenu,
LoadMenuIndirect
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