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Overview |
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Group |
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Quick Info
Windows NT
| Yes
| Win95
| Yes
| Win32s
| No
| Import Library
| kernel32.lib
| Header File
| winbase.h
| Unicode
| No
| Platform Notes
| None
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WaitForMultipleObjects
The
WaitForMultipleObjects function returns when one of the following occurs:
- Either any one or all of the specified objects are in the signaled state.
- The time-out interval elapses.
DWORD WaitForMultipleObjects(
DWORD nCount,
| // number of handles in the object handle array
|
CONST HANDLE *lpHandles,
| // pointer to the object-handle array
|
BOOL bWaitAll,
| // wait flag
|
DWORD dwMilliseconds
| // time-out interval in milliseconds
|
);
|
|
Parameters
nCount
Specifies the number of object handles in the array pointed to by
lpHandles. The maximum number of object handles is MAXIMUM_WAIT_OBJECTS.
lpHandles
Points to an array of object handles. For a list of the object types whose
handles can be specified, see the following Remarks section. The array can contain
handles of objects of different types.
Windows NT: The handles must have SYNCHRONIZE access. For more information, see
Access Masks and Access Rights.
bWaitAll
Specifies the wait type. If TRUE, the function returns when the state all
objects in the
lpHandles array is signaled. If FALSE, the function returns when the state of any one
of the objects set to is signaled. In the latter case, the return value
indicates the object whose state caused the function to return.
dwMilliseconds
Specifies the time-out interval, in milliseconds. The function returns if the
interval elapses, even if the conditions specified by the
bWaitAll parameter are not met. If
dwMilliseconds is zero, the function tests the states of the specified objects and returns
immediately. If
dwMilliseconds is INFINITE, the function's time-out interval never elapses.
Return Values
If the function succeeds, the return value indicates the event that caused the
function to return.
If the function fails, the return value is WAIT_FAILED. To get extended error
information, call
GetLastError.
The return value upon success is one of the following values:
Value
| Meaning
|
WAIT_OBJECT_0 to (WAIT_OBJECT_0 + nCount 1)
| If bWaitAll is TRUE, the return value indicates that the state of all specified objects
is signaled.
If bWaitAll is FALSE, the return value minus WAIT_OBJECT_0 indicates the lpHandles array index of the object that satisfied the wait. If more than one object
became signalled during the call, this is the array index of the signalled object
with the smallest index value of all the signalled objects.
|
WAIT_ABANDONED_0 to (WAIT_ABANDONED_0 + nCount 1)
| If bWaitAll is TRUE, the return value indicates that the state of all specified objects
is signaled and at least one of the objects is an abandoned mutex object.
If bWaitAll is FALSE, the return value minus WAIT_ABANDONED_0 indicates the lpHandles array index of an abandoned mutex object that satisfied the wait.
|
WAIT_TIMEOUT
| The time-out interval elapsed and the conditions specified by the bWaitAll parameter are not satisfied.
|
Remarks
The
WaitForMultipleObjects function determines whether the wait criteria have been met. If the criteria
have not been met, the calling thread enters an efficient wait state, consuming
very little processor time while waiting for the criteria to be met.
When
bWaitAll is TRUE, the function's wait operation is completed only when the states of
all objects have been set to signaled. The function does not modify the states
of the specified objects until the states of all objects have been set to
signaled. For example, a mutex can be signaled, but the thread does not get ownership
until the states of the other objects are also set to signaled. In the
meantime, some other thread may get ownership of the mutex, thereby setting its state
to nonsignaled.
Before returning, a wait function modifies the state of some types of
synchronization objects. Modification occurs only for the object or objects whose
signaled state caused the function to return. For example, the count of a semaphore
object is decreased by one.
The
WaitForMultipleObjects function can specify handles of any of the following object types in the
lpHandles array:
Object
| Description
|
Change notification
| The FindFirstChangeNotification function returns the handle. A change notification object's state is signaled
when a specified type of change occurs within a specified directory or
directory tree.
|
Console input
| The handle is returned by the CreateFile function when the CONIN$ value is specified, or by the GetStdHandle function. The object's state is signaled when there is unread input in the
console's input buffer, and it is nonsignaled when the input buffer is empty.
|
Event
| The CreateEvent or OpenEvent function returns the handle. An event object's state is set explicitly to
signaled by the SetEvent or PulseEvent function. A manual-reset event object's state must be reset explicitly to
nonsignaled by the ResetEvent function. For an auto-reset event object, the wait function resets the
object's state to nonsignaled before returning. Event objects are also used in
overlapped operations, in which the state is set by the system.
|
Mutex
| The CreateMutex or OpenMutex function returns the handle. A mutex object's state is signaled when it is
not owned by any thread. The wait function requests ownership of the mutex for
the calling thread, changing the mutex's state to nonsignaled when ownership is
granted.
|
Process
| The CreateProcess or OpenProcess function returns the handle. A process object's state is signaled when the
process terminates.
|
Semaphore
| The CreateSemaphore or OpenSemaphore function returns the handle. A semaphore object maintains a count between
zero and some maximum value. Its state is signaled when its count is greater than
zero and nonsignaled when its count is zero. If the current state is signaled,
the wait function decreases the count by one.
|
Thread
| The CreateProcess, CreateThread, or CreateRemoteThread function returns the handle. A thread object's state is signaled when the
thread terminates.
|
Timer
| The CreateWaitableTimer or OpenWaitableTimer function returns the handle. Activate the timer by calling the
SetWaitableTimer function. The state of an active timer is signaled when it reaches its due
time. You can deactivate the timer by calling the CancelWaitableTimer function. The state of an active timer is signaled when it reaches its due
time. You can deactivate the timer by calling the CancelWaitableTimer function.
|
In some circumstances, you can specify a handle of a file, named pipe, or
communications device as a synchronization object in
lpHandles. However, their use for this purpose is discouraged.
You have to be careful when using the wait functions and DDE. If a thread
creates any windows, it must process messages. DDE sends messages to all windows in
the system. If you have a thread that uses a wait function with no time-out
interval, the system will deadlock. Therefore, if you have a thread that creates
windows, use
MsgWaitForMultipleObjects or
MsgWaitForMultipleObjectsEx, rather than
WaitForMultipleObjects.
See Also
CancelWaitableTimer,
CreateEvent,
CreateFile,
CreateMutex,
CreateProcess,
CreateRemoteThread,
CreateSemaphore,
CreateThread,
CreateWaitableTimer,
FindFirstChangeNotification,
GetStdHandle,
MsgWaitForMultipleObjects,
MsgWaitForMultipleObjectsEx,
OpenEvent,
OpenMutex,
OpenProcess,
OpenSemaphore,
OpenWaitableTimer,
PulseEvent,
QueueUserAPC,
ResetEvent,
SetEvent,
SetWaitableTimer
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