|
User and Graphics Device Interface Objects
User and GDI objects support only one handle per object. Processes cannot
inherit or duplicate handles to user or GDI objects.
Handles to user objects are public to all processes. That is, any process can
use the user object handle, provided that the process has access to the object
as defined by user security. For more information about security, see Security.
Handles to GDI objects are private to a process. That is, only the process
that created the GDI object can use the object handle.
In the following illustration, an application creates a window object. The CreateWindow function creates the window object and returns an object handle.
After the window object has been created, the application can use the window
handle to display or change the window. The handle remains valid until the
window object is destroyed.
In the next illustration, the application destroys the window object. The DestroyWindow function removes the window object from memory, which invalidates the window
handle.
The following table lists the Windows user objects and each object's creator
and destructor functions. The creator functions either create the object and an
object handle or simply return the existing object handle. The destructor
functions remove the object from memory, which invalidates the object handle.
Note that the window station and desktop objects are created and maintained by
the system; applications cannot delete these objects.
User Objects
Object
| Creator function
| Destructor function
| Accelerator table
| CreateAcceleratorTable
| DestroyAcceleratorTable
| Cursor
| CreateCursor, LoadCursor, GetCursor, SetCursor
| DestroyCursor
| DDE conversation
| DdeConnect, DdeConnectList, DdeQueryNextServer, DdeReconnect
| DdeDisconnect, DdeDisconnectList
| Desktop
| GetThreadDesktop
|
| Hook
| SetWindowsHook, SetWindowsHookEx
| UnhookWindowsHook, UnhookWindowsHookEx
| Menu
| CreateMenu, CreatePopupMenu, GetMenu, GetSubMenu, GetSystemMenu, LoadMenu, LoadMenuIndirect
| DestroyMenu
| Window
| CreateWindow, CreateWindowEx, CreateDialogParam, CreateDialogIndirectParam, CreateMDIWindow, FindWindow, GetWindow, GetClipboardOwner, GetDesktopWindow, GetDlgItem, GetForegroundWindow, GetLastActivePopup, GetOpenClipboardWindow, GetTopWindow, WindowFromDC, WindowFromPoint, and others
| DestroyWindow
| Window position
| BeginDeferWindowPos
| EndDeferWindowPos
| Window station
| GetProcessWindowStation
|
|
The following table lists the Windows GDI objects and each object's creator
and destructor functions. The creator functions either create the object and an
object handle or simply return the existing object handle. The destructor
functions remove the object from memory, which invalidates the object handle.
GDI Objects
Object
| Creator function
| Destructor function
| Bitmap
| CreateBitmap, CreateBitmapIndirect, CreateCompatibleBitmap, CreateDIBitmap, CreateDIBSection, CreateDiscardableBitmap
| DeleteObject
| Brush
| CreateBrushIndirect, CreateDIBPatternBrush, CreateDIBPatternBrushPt, CreateHatchBrush, CreatePatternBrush, CreateSolidBrush
| DeleteObject
| Font
| CreateFont, CreateFontIndirect
| DeleteObject
| Palette
| CreatePalette
| DeleteObject
| Pen
| CreatePen, CreatePenIndirect
| DeleteObject
| Extended pen
| ExtCreatePen
| DeleteObject
| Region
| CombineRgn, CreateEllipticRgn, CreateEllipticRgnIndirect, CreatePolygonRgn, CreatePolyPolygonRgn, CreateRectRgn, CreateRectRgnIndirect, CreateRoundRectRgn, ExtCreateRegion, PathToRegion
| DeleteObject
| Device context (DC)
| CreateDC, GetDC
| DeleteDC, ReleaseDC
| Memory DC
| CreateCompatibleDC
| DeleteDC
| Metafile
| CloseMetaFile, CopyMetaFile, GetMetaFile, SetMetaFileBitsEx
| DeleteMetaFile
| Metafile DC
| CreateMetafile
| CloseMetaFile
| Enhanced metafile
| CloseEnhMetaFile, CopyEnhMetaFile, GetEnhMetaFile, SetEnhMetaFileBits
| DeleteEnhMetaFile
| Enhanced-metafile DC
| CreateEnhMetaFile
| CloseEnhMetaFile
|
| Last news from Greatis Software |
 |
|
Nostalgia .Net |
|
.Net is powerful, but not all-powerful, so sometimes we need to use Win32 API for our .Net applications. It's simple enough with Platform Invoke if you have Win32 skill, but we do not always have time to dig the ancient documentation, declare the special types that are compatible with Win32, find the values of the Win32's constants and so on. Nostalgia .Net offers several simple-to-use classes, and components that will allow you to forget about the headache of Win32 and just use the power of Win32 in your application the same way as you use the native. Net classes. More » |
| Recommended software for developers |
 |
|
Ultimate Pack |
|
Component pack for Delphi and C++ Builder that contains runtime form designer, runtime object inspector, print suite and much more for the very special price. More » |
 |
|
Form Designer .Net |
|
Unique runtime form design solution that allows to edit any form in .Net WinForms application at runtime with full source codes for only 300 euro! More » |
 |
|
Print Suite .Net |
|
Print Suite .Net is a set of components for easy printing texts, images and grids from your WinForms applications. Full C# source codes are available More » |
 |
|
Gradient Controls .Net |
|
Gradient Controls .Net offers controls with gradient background feature. Labels, panels and so on... Full C# source codes are available More » |
 |
|
Greatis iGrid |
|
iGrid plots drawing grid right over your desktop, so you can use it everywhere, with any drawing application without any special plugins for different graphic editors. More » |
All the contacts and projectsDmitry Vasiliev (just.dmitry)
Related LinksSoftware for Visual Studio .NET developers Software for Delphi and C++ Builder developers Software for Visual Basic 6 developers Delphi Tips&Tricks MegaDetailed.NET More Online Helps Win32 Programmer's Reference Win32 Multimedia Programmer's Reference OLE Programmer's Reference Microsoft Windows Pen API Programmer's Reference Microsoft Windows Sockets 2 Reference Microsoft Windows Telephony API (TAPI) Programmer's Reference Unix Manual Pages
|